Showing posts with label creativity. Show all posts
Showing posts with label creativity. Show all posts

Sunday, September 02, 2007

creativity in the digital age.

I am still thinking about creativity and what it might look like in schooling in the digital age. I have gone back to Plato's idea (Plato, 360 BCE, as cited in Anderson, 1959, p. 57) that a real artist is someone who shows a different/new reality, rather than manipulating tools to render the current reality (show what we already know). Other definitions include this idea; Stephen Downes (2007) recently defined creativity as ‘the manipulation of one’s experiences using the tools at one’s disposal’. The inclusion of a person's experiences' aligns with the idea of originality-the NACCCE definition ‘Imaginative activity fashioned so as to produce outcomes that are both original and of value’ (1999, p. 29) that includes originality of ideas. The latter definition also includes the concept that creativity needs to add value.
I wonder how many students in school get the opportunity to demonstrate creativity? Where they can use their own ideas, develop them to show a new reality and add value. I have seen this with senior students carrying out technology learning activities, planning projects for Geography where third parties are involved in the solutions and collaborative visual arts or drama productions.
In the current digital world, some students may be doing this outside the classroom as they develop their own movies, podcasts etc and upload them to the internet. This is certainly happening in increasing numbers (Lenhart & Madden 2005, Grunwald Associates 2007). The value added could be measured through the number of links, comments made and hits to the creative product. Maybe few would be showing a new reality- maybe many do. The Youtube video about boyracers in Christchurch I think shows creativity.

How many learning activities using digital technologies in schools could be classified as creative? How many align with the types of online creative activities students are currently using in their informal learning?

References:

Anderson, H. H. (Ed.). (1959). Creativity and its cultivation. New York: Harper and Brothers.
Downes, S. (2007). Half an Hour: Creativity Retrieved 10 August 2007, from http://halfanhour.blogspot.com/2007/08/creativity.html
Grunwald Associates. (2007). Creating & Connecting: Research and Guidelines on Online Social and Educational Networking. Retrieved 17 August 2007, 2007, from http://www.nsba.org/site/docs/41400/41340.pdf
Lenhart, A., & Madden, M. (2005). Teen Content Creators and Consumers: More than half of online teens have created content for the internet; and most teen downloaders think that getting free music files is easy to do. Washington DC: Pew Internet and American Life Project.
NACCCE. (1999). All our futures: Creativity, culture and education. . Retrieved 17 August 2007, from http://www.dfes.gov.uk/naccce/index1.shtml
Robinson, K. (2006). Do schools kill creativity? . Ted Talks Retrieved 13 May 2007, 2007, from http://www.ted.com/index.php/talks/view/id/66
Image: Global sculpture in Majestic Centre, Willis Street, Wellington.

Saturday, July 28, 2007

Which picture to use on your profile?

A big decision I face when joining social networks is what to say about myself and what image to use. This is possibly an even more difficult decision for an egocentric teen. I have come across a couple of interesting ideas in the last week that students may enjoy using as they grapple with the what photo/image issue. The image on the right is me as a Simpson! there are two places to develop one of these- the first Simpsonise me you develop your own choosing different options. The second site also called Simponize me, the one I used, you upload a photo of yourself and the aliens turn you into a Simpson.

Sunday, May 27, 2007

Creativity in the digital age.

What does being creative in the digital age mean?

There are a range of digital tools that can be used creatively. Photoshop can be used for exploring identity through the arts.

Digital technology can be integrated into painting or art- here is a clip showing how this is occuring in NZ.


Music can be composed or developed without knowing how to write music.



Music, images and information can be downloaded, altered or added to and created into something new. (I won't go into copyright here).



While these tools are useful and expand thinking about what it might mean to be creative in the digital age, it is global collaboration that is the exciting development. Being able to work collaboratively with others with a similar interest or passion (see the long tail), has the potential to lead to increased creative capability globally. In the past it may have been by chance or hard work that you find people who have similar ideas and interests to yourself, now via social networks you can develop these. Interesting to apply the ideas from Wikinomics (Don Tapscott's latest book), to the idea of creativity and education.